Now I have kind of covered this area already in the first year when I created a GDPD Document on a game I originally thought of at the start of the course, so going back to it should prove to be no problem.
I originally thought of two different ideas these were.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdfD5VurcOYamVEYWf4l8ECQ9pQyW1QhJeQLPo8u4zmUUWvjpIYOZHJPRjP6XkOgdKjJ5EMzOH-gUM0ILafKLWtk0EuG4pPQcLsk-HaNaGMzJwEKG8BddoCO7dLdE570shv-uB3qfDqL8/s200/Possession_Ghost.png)
Possession
Overview
In Possession the
player controls a spirit that roams an old hotel. The players’ goal throughout
the game levels is to scare each specific guest. This is not as simple as it
first seems as the hotel is having a fancy dress ball and the ability to scare
the target has been made more difficult due to surreal atmosphere of the party.
To accomplish this, the player must research the target by listening to
conversations and interacting with them by possessing the other guests or
interacting with objects within the environment.
USP’s
Possession
The player can possess
any character other than the target. This will enable the player to interact
with the target via either physical interaction or by verbal communication. By
communicating with the target character as well as other guests the player will
learn what is the best way to scare the target. By interacting with the cast of
characters the player may lead the target into a scare situation such as
leading them away from the party to a quiet room where a scare trap has been
set.
Item Movement
The player will be
able to pick up items in the environment while possessing another character. This will
allow the player to solve puzzles such as moving/combining items to help gain
access to other areas of the environment, or for use in the scare traps.
Scare Traps
The player will be
able to create scare traps in the environment through the use of objects they
have found in the level. This could be as simple as using a bed sheet to create
a typical ghost haunting to something more elaborate using multiple items in
multiple rooms to create a sequence of scares that will truly terrify the
target.
Genre
3D Third Person
Adventure Puzzle Game
Platform
PC
Playstation 3
XBOX 360
Super School
Fighter Infinite Forever Edition Part 1 (SSFIFEP1)
Introduction
Super School Fighter Infinite Forever Edition Part 1 is a 2D
Fighting game based on the rules of 1 on 1 combat in a traditional best of
three round match-up tournament created for PSN & XBOX Live. The time has
come where the fate of the world will be decided upon by the victor of the
competition. How can this be possible you ask. It's a long story. All that we now remember is that each of the high
school competitors hails from a different country, should they win the
tournament there home country is elected ruler of the planet and the victor is
given a life time of sugary sweets.
Description
School fights never meant so much. As you dodge around the
screen looking for an opening, your opponent throws a text book at you. Neatly
ducking under the book projectile you return fire, throwing a rounder's bat
which make contact with the gut of your opponent. Trying to capitalise you dash
forward but your opponent throws a quick one-two hoping to catch you with a
combo. Skilfully you catch the attempt with a counter hold which leads to you
stamping on the opponents’ feet. Now you have the upper hand. Hopping around,
holding his throbbing foot the opponent is defenceless. Now is the time for
your Super Hyper Finish. Entering the SHF command causes the environment to
darken, leaving only you and the opponent visible. What follows next is an
explosion of light and sound as you pummel him with your specific themed
finisher. In this case the Atomic Wedgie. With the opponent lying embarrassed
and defeated you select your victory pose. You Win!
Key Features
Featuring 10 fighters - each with their own distinct
fighting styles and personalities. Choose the fighter that most represents you
or go for another that is completely different. Will you prefer the martial
arts styles or the more traditional flailing fists.
3 Part fight system - Strikes beat throws, throws beat
counters, counters beat strikes. Learn your own fight style along with a favourite
character. Are you a combo specialist, defensive or all-round fighter?
Customise your character - Change into different outfits and
add accessories. Earn extra outfits and accessories for your character by being
victorious. Key Items can be added to the character to provide the player with
specific perks. Such as better damage resistance, increased speed or more
powerful attacks. However be careful when selecting a key item as it may also
have a detrimental effect on another area of the character.
Genre
2D Fighting Game
Platform
Playstation 3 (PSN Download)
XBOX 360 (XBOX Live Download)